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All groups
A. FILM
> Food & Drinks
> Home & Electronics
> Health, Beauty & Wellness
> Sport & Fashion
> Transport, Travel & Tourism
> Media & Entertainment
> Art & Culture
> Retail & Public Services
> Communication, Business & Finance
> Corporate advertising
B. PRINT
> Food & Drinks
> Home & Electronics
> Health, Beauty & Wellness
> Sport & Fashion
> Transport, Travel & Tourism
> Media & Entertainment
> Art & Culture
> Retail & Public Services
> Communication, Business & Finance
> Corporate advertising
C. OUT OF HOME (OOH)
> Food & Drinks
> Home & Electronics
> Health, Beauty & Wellness
> Sport & Fashion
> Transport, Travel & Tourism
> Media & Entertainment
> Art & Culture
> Retail & Public Services
> Communication, Business & Finance
> Corporate advertising
D. AUDIO
> Food & Drinks
> Home & Electronics
> Health, Beauty & Wellness
> Sport & Fashion
> Transport, Travel & Tourism
> Media & Entertainment
> Art & Culture
> Retail & Public Services
> Communication, Business & Finance
> Corporate advertising
E. DIGITAL, MOBILE & TECHNOLOGY
> Corporate Websites
> Communication Websites
> Social Networking Solutions & Community Sites
> Streaming/Downloadable Creative Content and Podcasts
> Banners and Off-Site Advertising
> Games
> Apps and Mobile Content
> AR / VR / Voice-activation, Connected Devices, Data / Insight
> On-line Film
F. DESIGN
> Visual Identities
> Business and Promotional Design
> Packaging Design
> Product Design
> Digital Design
> Print Design
> Posters
A. INTEGRATED
> Food & Drinks
> Home & Electronics
> Health, Beauty & Wellness
> Sport & Fashion
> Transport, Travel & Tourism
> Media, Culture & Entertainment
> Retail & Public Services
> Business & Finance
> Corporate advertising
> Social Networking Solutions & Community Sites
B. CONTENT
> Long Films
> Short Films
> Online & Mobile
> Live experience
> Native Advertising, Brand Integration, Sponsorships & Co-Promotions
> Games
> Influencer Marketing
> PR
C. ENGAGEMENT
> Direct
> Creative use of Data
> Creative use of Technology
> Public & Community Relations
> Creative use of Media
> Real-time engagement
D. DIGITAL, MOBILE & TECHNOLOGY
> AR / VR / Voice-activation, Connected Devices, Data / Insight
> Digital & Mobile Creativity
E. HEALTH & WELLNESS
> Consumer Products
> Branded & Unbranded Health Awareness
> Non-profit Health Awareness
> Health Services
> Health & Wellness Tech
F. SPORTS, POP CULTURE & ART
> Sport
> Influencers
> Entertainment
> Art
A. INDUSTRY CRAFT (Brand Communication & Design, Outdoor, Print & Publishing, Package Design)
> Art Direction
> Illustration
> Photography
> Typography
> Copywriting
B. MOTION CRAFT (Video / Moving images)
> Direction
> Casting
> Cinematography
> Production, Design / Art Direction
> Original Music
> Sound, Design & Adapted Music
> Editing
> Animation
> Special / Visual Effects
C. DIGITAL CRAFT
> Digital Illustration & Design
> Motion Graphics Design & Animation
> Music / Sound Design
> Storytelling
> Use of Technology
> Use of Creative Data & AI
> Use of Experience (UX / UI)
> Use of AR / VR
D. INNOVATION CRAFT
A. BRAND BUILDING
> Brand Introduction
> Brand Reinvention
> Brand Vitality
> Brand Strategy and Experience
B. CREATIVE EFFECTIVENESS
> Single-country/region PROFIT
> Single-country/region NON-PROFIT
> Multi-country/region PROFIT
> Multi-country/region NON-PROFIT
C. e/mCOMMERCE, COMMUNITY & USE OF EXPERIENCE
> eCommerce & mCommerce
> Community Management
> Use of Experience (UX / UI)
D. SUSTAINABLE BUSINESS SOLUTIONS
> Corporate sustainability (Data, Social, Environmental…)
> Product & Services
> Other
E. ACTIVATION
> Technology-led Activation
> Social Media Engagement
> Mobile Activation
> Website Activation
> Cross-Platform Activation
> Live Activation
F. CONTENT
> Targeted Storytelling & Experience
> Cross-Platform Storytelling
> Real-Time Action Content
> User Generated Content
G. INNOVATION
> Communication and Media Innovation
> Product or Service Innovation
> Innovative use of Technology
A. GENIUS LOCI/LOCAL SPIRIT
B. SOCIAL GOOD
> Non-profit Social Good
> Profit Social Good
C. COVID-19
YDC
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